Pass ConceptDifficulty: 3/5

Snag

Three-Level Triangle Stretch

Originated byBill WalshSan Francisco 49ers~1982

Snag creates a triangle concept that stretches defenders vertically and horizontally. It's one of football's most versatile pass plays, working against both man and zone coverage.

Overview

Snag is a spot concept that creates a three-level triangle read for the quarterback. The #1 receiver runs a corner route, the #2 receiver runs a "snag" (a short settle route at about 6 yards), and the #3 receiver runs a flat.

The concept creates both vertical and horizontal stretch. The corner route pulls the deep defender, the snag settles underneath in the void, and the flat stretches the linebacker. The quarterback reads high-to-low: corner if open, snag if the defender jumps the corner, flat if they both sink.

Snag is particularly effective from bunch and trips formations, where the compressed spacing creates natural rubs and pick opportunities. It's a core concept in modern spread offenses.

History & Origin

Snag developed as coaches looked for ways to create triangle stretches against zone coverage. It became a foundational concept in the West Coast Offense and was later adopted by Air Raid systems.

Key Principles

  • 1#1 receiver runs corner route (7-cut)
  • 2#2 receiver runs snag (settle at 6 yards)
  • 3#3 receiver runs flat
  • 4Creates vertical and horizontal stretch
  • 5Read high-to-low: corner → snag → flat
  • 6Natural rubs occur from tight formation
  • 7Snag must find the void and settle

When to Use

Snag is effective against any coverage, but particularly dangerous against zone. Use it from trips and bunch formations for natural picks. It's excellent on third-and-medium and in the red zone.

Pros & Cons

Advantages

  • +Works against man and zone coverage
  • +Creates natural rubs from tight formations
  • +Three-level stretch overwhelms defenders
  • +Corner route provides big-play potential
  • +Consistent first-down conversion play

Disadvantages

  • Requires patience to read all three levels
  • Corner route takes time to develop
  • Can be disrupted by press coverage on #1
  • Snag must be precise in finding void

What Coaches Call It

Different coaches use different terminology for the same concepts.

CoachTeamTheir TermNotes
Mike LeachSnagAir Raid staple
Lincoln RileyUSCSnagCore spread concept
Kliff KingsburySnagFrom bunch formations

What You Need

Skills and jobs required to run this scheme effectively.

Critical

OPT-RTWide Receiver who can Run Option Route

Snag receiver settles in triangle void

Find void in zone coverage and settle. Read coverage and communicate with QB.

PHY
COG

High

QUICKQuarterback who can Quick Release

Fast decision and delivery

Get ball out fast on rhythm throws. Compact motion and timing.

PHY
COG

Medium

YACWide Receiver who can YAC Runner

Turn short completions into yards

Make plays after the catch. Vision, elusiveness, and physicality.

PHY
COG

Low

VERTWide Receiver who can Vertical Threat

Clearing route to open underneath

Beat defender deep with speed. Pure speed and release moves.

PHY
COG
PHY = Physical DifficultyCOG = Cognitive Difficulty

Matchups

Good Against

  • +Cover 3
  • +Cover 4
  • +Soft zone
  • +Pattern-matching zone
  • +Quarters coverage

Avoid Against

  • Press coverage on #1
  • Tight man coverage
  • Heavy pressure before routes develop

Installation

Install CostMEDIUM
Ideal Personnel11 or 10 personnel in trips or bunch formations

What You Need

Prerequisites for running this scheme effectively.

  • WR1 who can win vs press
  • QB who can read three levels
  • Formation versatility (trips/bunch)

When NOT to Use This

  • !Don't call against heavy pressure
  • !Needs time to develop
  • !Corner route can be bracketed in red zone

Technical Variations

2 concepts in the Eyes Up playbook use this scheme.

Snag Left

LEFTPASS

3-receiver triangle stretch concept - Left

Position Assignments

RECEIVING

#1 Receiver - Flat Route1-Flat

#1 receiver runs flat/shoot route

IMP
PHY
COG
#2 Receiver - Stick Route2-Stick

#2 receiver runs stick route (concept route)

IMP
PHY
COG
#3 Receiver - Corner Route3-Corner

#3 receiver runs corner route in stick concept

IMP
PHY
COG

PASSING

Quarterback - Pass Protection ReadQB-PassPro

QB reads coverage and makes protection calls

IMP
PHY
COG
IMP = ImportancePHY = Physical DifficultyCOG = Cognitive Difficulty
Showing 1 of 2 variations
#pass#triangle#spot-concept#trips#bunch

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Added to Eyes Up by John Hashem

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