Pass ConceptDifficulty: 2/5

Mesh

Pick Plays with Crossing Routes

Originated byHal MummeIowa Wesleyan~1989

Mesh features two receivers running shallow crossing routes that create natural rubs (picks) against man coverage. It's one of football's most effective concepts against man-to-man defense.

Overview

Mesh is a crossing concept designed to beat man coverage through natural rubs. Two receivers run shallow crossing routes from opposite sides, passing each other at about 5-6 yards depth. As they cross, their routes create natural picks on trailing defenders.

The concept also includes vertical routes (usually by the outside receivers or tight ends) that clear out and threaten deep. The quarterback reads the shallow crossers, throwing to the one who gets the best separation from the rub.

Mesh is a staple of Air Raid offenses and has been adopted by teams at all levels. It's particularly effective in the red zone, where tight spaces make man coverage common and the crossing routes are difficult to defend.

History & Origin

Mesh became a signature concept of the Air Raid offense. Hal Mumme and Mike Leach refined crossing routes to create systematic picks against man coverage, making it a core concept of their system.

Key Principles

  • 1Two receivers run shallow crossing routes
  • 2Crossers pass each other at 5-6 yards depth
  • 3Natural rub/pick occurs at the crossing point
  • 4Outside receivers run vertical clear-outs
  • 5Quarterback reads separation on the crossers
  • 6Works best against man coverage
  • 7Crossers must maintain proper depth and timing

When to Use

Mesh is the go-to concept against man coverage. Use it in the red zone, on third downs, and whenever you see press man or man-under looks. It's also effective against zone when the crossers find the void.

Pros & Cons

Advantages

  • +Excellent against man coverage
  • +Natural picks create separation
  • +Red zone staple
  • +Simple read for quarterback
  • +Creates yards after catch

Disadvantages

  • Less effective against zone (no rub)
  • Requires precise timing on routes
  • Pick can be called illegal if too obvious
  • Crossers must avoid colliding with each other

What Coaches Call It

Different coaches use different terminology for the same concepts.

CoachTeamTheir TermNotes
Mike LeachMeshAir Raid terminology
Lincoln RileyUSCMeshCore Air Raid concept
Kliff KingsburyMeshRed zone staple

What You Need

Skills and jobs required to run this scheme effectively.

Critical

OPT-RT2x Wide Receiver who can Run Option Route

Mesh crossers find windows vs zone

Find void in zone coverage and settle. Read coverage and communicate with QB.

PHY
COG

High

READQuarterback who can Read Progression

Work the mesh crossers

Work through receivers methodically. Eyes, patience, and processing.

PHY
COG

Medium

TRAFFIC2x Wide Receiver who can Catch in Traffic

Mesh puts receivers in traffic

Secure ball with contact coming. Concentration and toughness.

PHY
COG
PRESS-WINWide Receiver who can Win vs Press

Inside release to run mesh

Beat press coverage at the line of scrimmage. Technique, hands, and footwork.

PHY
COG
PHY = Physical DifficultyCOG = Cognitive Difficulty

Matchups

Good Against

  • +Man coverage
  • +Press man
  • +Cover 1
  • +Red zone man

Avoid Against

  • Zone coverage (no rub)
  • Pattern-matching zone
  • Zone drops

Installation

Install CostMEDIUM
Ideal Personnel11 or 10 personnel with slot receivers

What You Need

Prerequisites for running this scheme effectively.

  • Two receivers with precise route timing
  • QB who can read separation
  • Spacing and depth discipline

When NOT to Use This

  • !Pick can be flagged if too obvious
  • !Less effective vs zone
  • !Crossers must avoid collision
#pass#man-beater#crossing#picks#air-raid

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Added to Eyes Up by John Hashem

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